Hi, Alan. Continuing in my self-appointed role as Seeker of Rules Clarifications, here are some questions about Spearhead Games' Bloodiest Day: The Battle of Antietam with answers from developer Jim Werbaneth. [I realize that you get a copy of these messages on Consim-L as well, but I thought it might be easier for you if I send you a personal copy. If not, let me know. John Coley] >>Questions on Spearhead Games "Bloodiest Day: The Battle of Antietam" >> >>1. Action Phase: Players alternate performing impulses. The Impulse Marker >>is moved ahead one space on the Impulse Track after every impulse, be it >>CSA or USA [unless it's a "free impulse" resulting from the use of the >>advantage marker]. Before each USA impulse, a DR is made and compared to >>the number of the current impulse. If the DR is greater then the current >>impulse number, the USA player conducts the impulse. If the DR is equal to >>or less than the current impulse number, the action phase ends immediately >>without the USA player conducting the impulse. Is this a correct synopsis >>of the Action Phase? If not, where am I off? > >You have it right. > >>2. Can McClellan activate troops, or can he just activate Corps Commanders? > >Only Corps commanders. > >>3. Can Hooker and Mansfield self-activate, or do they need McClellan to >>activate them? > >They self-activate, and do not need McClellan. > >>4. What is the offensive role of artillery in Volley/Assault attacks? They >>cannot be lead units; can they add support (+2) to a volley attack? To an >>assault attack? If they can add support to an assault attack, need they be >>in the same area, or can they add support from an adjacent area? > >Artillery never supports volley. They can support assault, lending +2 for >each one in the attack. The artillery must be in the same area as the >target infantry (and the lead unit), and cannot support from an adjacent area. > >>5. What goes into the DV for bombardment attacks? The Second Edition Player >>Aid Card says different things in different places. Is it the combat value >>of the target unit + 2xTEM + 1 for additional artillery units, or just the >>latter two values? > >It is Target Unit + 2xTEM + 1 for each additional artillery unit in the >area. However, for long-range bombardment, it is just Target Unit + 2xTEM. > >>6. The rules state that when reorganizing units, a unit of equal or greater >>spent combat value to the unit being reorganized must be permanently >>eliminated. Must this be a single unit, or can several smaller units be >>eliminated? E.g., if reorganizing a unit with spent combat value of 4, must >>another 4 be eliminated, or can 2 2's be eliminated instead? > >It is done on a one for one basis. A SINGLE unit is permenantly eliminated. > >>Does this mean that if (e.g.) you only have one "4" eliminated, you can't >>reorganize it until you lose another unit of that value? > >Yes, you need one unit of at least equal value. > >>7. Can each leader only reorganize one unit per rally phase? > >It can reactivate several, limited only by the dead piles.