From F&M 23 Battle for Stalingrad Rules Questions & Answers Question: In Breakthrough (Rule [10.7]), if one point is expended for a stack of attacking units, may the units of this stack move into different adjacent hexes? Or must one point be expended for every hex entered even if the units are from the same stack? Answer: No, each box entered costs one breakthrough point. Each unit (or stack) that is moved from one hex to another during breakthrough expends one point. Question: May Breakthrough points earned in one combat be used to initiate more than one additional combat? Answer: No, only one combat may be initiated with a single "set" of breakthrough points accrued from one combat (see also second sentence Case 10.77). Question: Rule [15.4] states that Soviet reinforcements "must be moved immediately (if at all)." What exactly does "immediately" mean? More specifically: May some reinforcements move and attack before others move (and possibly attack)? Or must reinforcement movement be completed before the first attack is declared? Answer: Once a Soviet reinforcement unit (or stack) is placed on a ferry hex, the Soviet player must carry out that unit's movement and attacks (if any) before moving another unit. A reinforcement may, however, be placed on a ferry hex at any time during a Soviet Reaction Phase (see also Case 15.44). Question: According to Rule [11.4], a die roll of "6" in a ground attack ends a Soviet Reaction Phase. Does this refer only to combat resolution die rolls, or does it include preliminary die rolls for surprise, normal, or ambush attacks? Answer: This refers only to actual combat resolution die rolls. Question: On the basis of experience since publication, would you recommend the victory conditions for the Introductory Scenario to be revised? Answer: Extensive playtesting at SPI showed the victory conditions to be valid. However, the rest of wargamedom assembled seems to disagree. Perhaps an unseen strategy eluded us for those many months. Anyway, I suggest a German victory level of 6 points if the German player is inexperienced; and 7, if he is a better player than his opponent.