From The Wargamer, Vol.2, no.3. The following are clarifications and errata corrections for 3W's Battle Cry, compiled by the designer, J.D. Burtt. 1. Are normal men with PR of 9+ considered sergeants for mortar spotting? Yes. A more realistic approach would be to "assign" one squad member to be the radio man. The Sergeant would have to be within three hexes of the radio to call the mortars in. 2. What do the bracketed numbers under FORCE in each scenario mean? The bracketed numbers represented ammunition supply - a rule which was, unfortunately, dropped during development. In essence, the bracket numbers represented the number of times each soldier could fire during the scenario (included all types of fire, thus providing an extra worry for the commander - running out of ammo!) 3. How many satchel charges do US engineers start with? Engineers each start with two SCs (rule 20.2.2!) 4. Are there supposed to be IP, wreck, or arrow markers? In the original design, there were. They were dropped - along with some of the silhouettes - during development. 5. What is the mapside difference between Rough and Crater terrain? For the basic game as it stands, there is no rough terrain on Map A. and there are no crater hexes in maps B, C, or D. Map D has the only rough terrain as stated in the Scenario 10 rules. For an additional challenge, consider levels 1, 2, and 3 hills on map C as Rough. 6. Are the yellow lines on map D the steep slope lines? Yes. 7. Is a Crest hexside any hexside between elevation changes? Yes. 8. Is the Seawall the line of small crest marks along row S on map A? Yes. 9. May US troops roll for alertness each time an IJA unit enters a hex in the reaction zone, or when it first enters? US units roll for alertness for each IJA unit that enters their reaction zone, i.e. one roll per unit. lO. When a Banzai is called, do all IJA troops have to join in? Yes, the IJA was very inflexible that way. ll. May some IJA troops be in a Defensive posture while others have different orders? Basically, yes, although DP was not used at night Players may experiment with allowing the IJA troops more flexibility than they were afforded historically. 12. May units attempting infiitration be fired upon during regular fire combat or are they considered hidden? Normal player turns commence only after the US player is Alerted. Once alerted, any IJA unit within sight may be fired upon - but remember the visibility limit of reaction range during the first two turns after alert. IJA units outside this range - as well as US units outside this range cannot be seen. 13. In the Sniper rules. does anytime literally mean anytime or does it refer just to any phase? The intent here was to allow the Sniper to fire during US movement, as that is when they have the largest effect. They can fire during US movemenL the US reaction phase during the IJA player turn, and any IJA combat phase. But a sniper firing during the IJA combat phases does not generate the same movement penalty (basically his fire gets lost in the other IJA fire.) 14. If a soldier equipped with a LMG is killed, can another soldier crew the weapon (if so, which PR do they use?) Yes. Move the second soldier to the LMG hex, and remove the second soldier's marker. Use his PR. For fire, subtract -1 from PC for two turns. 15. Does Reaction Fire violate the "once per player turn" fire restriction? No, a player may fire either Reaction fire or Defensive fire during his non phasing player turn. 16. May a unit use defensive fire if it moved during Reaction movement? No. 17. Are there any fire modifiers for a moving unit? No. 18. Is the weapon inherent to the bunker assumed to be fully crewed? Yes. l9. May a bunker weapon be moved out of the bunker? No. 20. Can infantry units use AP fire against a bunker just as an AFV can? If so, do they fire separately? Yes, and Yes. 21. Can mortar fire be used effectively against a bunker? HA! Be my guest!! The Navy's 16" guns were basically uneffective against the bunkers! 22. Does the observer for a mortar have to be adjacent to the target or the mortar? (see #1 above) No.The observer has to "see" (observe) the target and is assumed to be within radio or runner contact with the mortar. 23. What are the rules concerning the Reinforcement Table and the die modifiers? Any modifiers are specified in the scenario special rules. 24. Are there any stacking restrictions for AFV? See rule Al.3. Only one AFV may be in a hex at the end of movement. 25. What happens to a FT if the owner is hit? Hmmm, you want some additional color, huh? Okay. If an FT is shot at and the die roll is exactly the firepower used in the shot, the FT blows up. Any units stacked with the FT are killed. Any units in adjacent hexes are Suppressed. If an FT is killed, roll a die. 3-6 means the FT has been rendered unusable. 1-2 means some one else can pick it up (see #14). 26. BIG ERRATA. As the ammunition rules have been done away with by the developer, use the following in place of 18.1.2 (DP). Roll for IJA fire PC. If the roll is a 11 or 12, the IJA unit is out of ammo, roll again as in 18.1.2. Otherwise, fire normally. NOTE: This PC roll does not have anything to do with the individual IJA's PR!