From: "John F. Kranz" Subject: SimTac s errata Alan, Below is the errata for the Peninsular War series (Alexandria) from SimTac Spain. Regards. jfk Date: Tue, 25 Mar 1997 11:03:44 +0000 From: SIMTAC Reply-To: ix0809@xpress.es Organization: SIMTAC Mime-Version: 1.0 To: kranz@earthlink.net Subject: SimTac s errata Battles of the Peninsular War Additions & Clarifications to the General Rulebook 10.0: Note that phasing units may change formation any time during their Movement Phase. 10.1.3: Delete "more than 5 Coys" and add "5 Coys or more". 14.1: Players who are familiar with the classic "odds calculation" used in most wargames may find easier to calculate Fire Modifiers after the following method. Players compare the Fire Factor of the firing unit to the target's Fire Defence, and stablish the odds as they do when resolving atttacks in most wargames; then they double the first number of the resulting odds ratio (the one printed in bold below) to get the Fire Modifier. For instance: * Fire Factor "12" against Fire Defence "6" results in a 2 to 1 odds ratio; then the first number (2) is doubled -the resulting "4" is the Fire Modifier of the firing unit. * Fire Factor "12" against Fire Defense "8": The odds ratio is 3 to 2 or 1,5 to 1; then the Fire Modifier is "3" (1,5 + 1,5 = "3"). * Fire Factor "12" against Fire Defense "14": The odds ratio is 1 to 2 or 0,5 to 1, then the Fire Modifier is "1" (0,5 + 0,5 = "1"). * Fire Factor "2" against Fire Defense "9": The odds ratio is 1 to 5, or 0,2 to 1. This and any other odds ratio lower than 0,5 to 1 results in a Fire Modifier of "0". There are no negative Fire Modifiers. 17.0: Note that a charge must be interrupted after fighting a mêlée, and not just after attacking or defending. For instance, if a charging unit is countercharged, it may attack the countercharging unit, or be attacked by it; and if the latter is defeated without a mêlée (i.e. by failing its Attack or Defence Check) the charging unit may continue the charge, which includes the possibility of pursuing the defeated cavalry. After becoming disordered the countercharging unit is marked with a Recall marker, because the disorder was gained after failing its Defence Check, and 17.6.3.8 states that whenever the charging or countercharging unit performs a Defence Check, the countercharging unit must receive a Recall marker. Note also that pursuing cavalry may be countercharged, because it is charging cavalry (see 17.10.1). 17.7: Reaction charges occur any time during the Movement Phase, and not just against moving enemy units (thereby a stationary enemy may be reaction charged). A pursuer may never receive a Reaction Charge, because 17.7.1 states that this type of charge only occurs during the Movement Phase (and pursuits are carried out during the Charge Phase). The only reaction charge allowed during the Charge Phase is against horse artillery units (to dissuade them from unlimbering too close to enemy cavalry). 19.3.3.3: Add "Should one or more HQs be moved after this rule, no other HQ may be normally moved or deployed during the current Orders Phase". 19.7.2.1: If an HQ recovers one half of its lost Coys, the other half is permanently discarded for future calculations -otherwise it would be a tricky application of the rule. 20.1.5.2 should read: "Šall 20 enemy Coys are 5 hexes closer than the HQ to the latter's Army Communications Hex". 22.1.2: Add case 22.1.2.4: "Units in line stacking or moving adjacent to units from their own Brigade Group pay the 2MPs required by 10.1.3.2 only once per Phase".