BALACLAVA: [16.43] (addition) Horse Artillery units have a movement allowance of 7, as stated in the standard rules. [17.21] (correction) The first sentence should read: "If the Russian Player moves any of his units west of the 0400 hex column, the French Additional reinforcements enter the game in the next Allied Movement Phase". [18.3] (clarification) The Allied Player denies redoubt guns to the Russian Player by removing any remaining guns during any Allied Movement Phase. The Allied Player is not forced to remove any or all guns, and may use any guns that are not captured or spiked against the Russian Player's units. In choosing not to spike a gun, the Allied Player runs the risk of them being captured. [18.4] (omission) The four redoubt artillery units (Canrobt, #2, Arabtabia, and #4) each have a Fire Strength range of 1 hex.