The Wargamer vol.2, #14 Rules clarifications & errata for ASL scenarios WG1 - WG10 With any project as complex as the publication of ASL Scenarios WGl through WG10 there are bound to be a number of clarifications and errata. Such changes seem to abound, however. There are more errors in these scenarios than should be the case. Several errors are glaring to those familiar with the ASL system (yes, the authors can add BPV to determine Battlefield Intregrity Bases - it must have been those last few beers with the pretzels that created the mistakes) . Other errors are the normal production glitches like switched counterpart and missing text (indeed, as one writer pointed out, there were no PzVIe Tigers in the German OB in 1941). Still others are editorial in nature, that is, some SSR's should have been separated into discrete rules sections for added clarity. The authors would like to apologize for any inconvenience caused by the omissions or errors that crept into the scenarios. Here we go with the changes: Battlefield Integrity: WG1: German: 0 Russian: 0 WG2: German: 517 Russian: 233 WG3: German: 172 Russian: 98 WG4: German: 138 Russian: 126 WG5: German: 0 Russian: 0 WG6: German: 196 Russian: 98 WG7: German: 0 Russian: 0 WG8: German: 204 Russian: 192 WG9: German: 100 Russian: 168 WG10: German: 204 Russian: 242 Scenario Errata: WGl: Boltenko's Gun SSR 2: change "building hex" to "building location." SSR 3: change "DR" to "dr" in each instance. SSR 4: add "in a building hex" to the end of the third sentence. VICTORY CONDITIONS: insert "by both players" following "for units exited." WG2: Assault on Tepoloye Heights BALANCE options are reversed. SSR 4: Change "DR" to "dr." SSR 5: substitute "The German receives a FFE's of 150mm Rocket OBA to be used in the initial German Prep Fire Phase. These are placed in two hexes following the Russian player setup. There must be at least one Russian unit located within each blast radius. The German player is assumed to have the necessary LOS to the hexes chosen. Roll normally for direction and extend of error. "for" The blast zone effects...option may not be used." WG3: Attack on the Frontier SSR 3: change "squad" to "squads." SSR 4: change "stone buildings" to "stone building locations." WG 4: Breaking Out Of The Pocket SSR 3: change "DR" to "dr"; substitute for the last sentence: "There is no penalty for failing to create a foxhole. Units do not start the scenario TI'd nor may they place a -1 Labor marker." SSR 5: substitute for the entire SSR "There is the possibility that the German player will receive additional reinforcements. When two of the initial StuG IIIB 's have been eliminated or recalled the German playa may roll for the arrival of three additional StugIIIB's, provided that the German 8-1 armor leader is still on board, good ordered in a non-wrecked/recalled/stunned /UK German vehicle. A dr is made during the next friendly Rally Phase following the elimination of the German vehicle. The dr = the number of turns until the additional StuG's will arrive. They may enter anywhere along the east edge of board 2." RUSSIAN OB: add the following indentification of the force consisting of 447 (x2), 8-0, LMG, GAZ-MM, BA-f (x2): "Elements of a RECON UNIT (ELR:2) enter Turn 1 along the west edge." (Ed. Note: we will run the remaining errata in the next issue.) The Wargamer, vol.2, #15 Rules Clarifications & errata for ASL scenarios WG1 - WG10 Below is the last portion of the errata and clarifications for the ASL Scenarios that we ran in Wargamer volume two, issues 9 through 11. The first portion of this errata appeared in the last issue of Wargamer (#14) . WC5: Setback On The Road To Mtensk GERMAN OB: change "PzVIE: to PzIVE." SSR 4: delete "may be used to control" and substitute "may only contact." change "low ammunition" to scarce ammunition." change "120mm OBA may preregister one location" to "Both OBA modules may preregister one location each." add: "SSR 7. Substitute SPW 250/1 counters for the additional PW25 1/1 counters needed. Treat these as SPW251/1 in all respects." WG6: Plugglng The Gap GERMAN OB: Additional BATTALION SUPPORT change "2-6 LMG (Russian)" counter to "3-8LMG (German) counter; three "Opel Blitz" trucks should appear not one. RUSSIAN OB: 5th SOVIET TANK ARMY change "50mm MTR (German)" counter to "5OMM MTR (Russian)" counter SSR3: change "PzIVF" to PzIVF." add: "SSR 4: All Russian T34 tanks are T34-M41. Substitute T34-M40 counters for the additional T34-M41 counters needed. Treat all T34-M41's." WG7: Desparation At Seelow add: "SSR 4: Substitute T34-M43 counters for the additional T34-85 counters needed. Treat all T34-85's." WG8: The Storming Of Ivanovo SSR 1: delete "Mud (E.6) is optional...when used." SSR 3: add to the end of the last sentence "(EX: "A thru Q" or "D thru T"). WG9: Retreat From Moscow SSR4: add "<" following "enter on a dr" in line 1. move "German may use HIP for 2 MMC and Any SW/SMC stacked with them" to new SSR9. NOTE: SSR 2,3,5-7 summarize the effects for Ground Snow and winter conditions found in Chapter E of the ASL RULE BOOK. Those wishing to play with Severe Winter, Deep Snow and Drifting Snow can invoke SSR 8 and the appropriate rules sections from the RULEBOOK. WG10: Repulsed The INTRODUCIION was omitted. Add: "SPARTAKOVA, RUSSIA, 25 August 1942: the 16th Panzer Division had reached the outskirts of Stalingrad only to find that they had out distanced the rest of the 6th Army. General Hube positioned his divisions into a hedgehog defense to wait for the lag ging units to arrive. Not content to passively wait. The General ordered a limited assault of the town of Spartakova. Following an early morning bombardment Combat Group Krupen moved from their positions and attacked the Soviet trenches."