From: kzucker@charm.net (Kevin Zucker) Subject: Re: 6 Days of Glory SUPPLEMENTAL ERRATA FOR 6 DAYS OF GLORY, 22 APRIL 1997 (Incorporates notice of 11 April) All of the Errata dated 27 March applies in addition to the following: 1.2 The Game Map [clarification] Treat these hexsides on the Petit Morin River as fords: (1910/1911, 2312/2313, 2514/2614). 2.11 First Player Turn Individual Movement Segment [change] Delete entire italicized "Note" (one sentence). 7.32 Out of Command Effects on Movement [change last sentence] They MAY move into an enemy ZOC. 7.42 Combat Unit Initiative Checks [change last sentence] If the Combat Unit passes this check it may move, but its "out of command" marker is not removed and, therefore, it may not advance after combat. 8.22 Road March Restrictions [clarification] Road March is performed single unit by unit; the restriction prohibiting entry of friendly-occupied hexes was meant to imply that units making a road march may not stack. 11.33 Commander Present Modifier [Remove rule from the game.] 15.1 How Reinforcements Enter the Map [Add new first sentence] Reinforcements may move (in command) and attack freely on their turn of entry, and may arrive stacked. 17.11 Coalition Independent Units> [Remove rule from the game.] 21.7 Scenario 2 [clarification] French units are listed as exiting the map. These units historically exited at the north map edge to pursue Sacken and York. In the campaign game, however, French units do not exit. 21.8 The Campaign Game - Exiting the Map [addition] The VP award for exit may NOT exceed Coalition VPs gained per 21.3. Kevin Zucker Designer/Writer/Composer/Teacher Time/Space/Energy/Weight/Plasticity in a Gravity Field kzucker@charm.net