Hi all, Ed Kraska and I just finished up a PBEM game of Gamma Two/Columbia Games Quebec 1759. I had the French and Ed was the British. Quick game description: 16 turns, simultaneous movement, area movement, wooden blocks standing upright conceal actual combat values until revealed for combat. Only minor differences between G2G and Columbia versions (mainly in Indian unit, concept of routing and amphibious attacks). Victory conditions - British must hold Abraham at end of Turn 16 AND have more than 20CV in play. Anything else is a French victory. Special rules of note require the French player to remove 1 Quebec militia (2CV) unit for each new area captured by the British. The French setup had forces of 4 units in each of the 3 areas on the north shore and 5 units in Levis with some 2 unit supporting forces in Abraham, Etchemin & Sillery. Cap Rouge was garrisoned by a single unit. The Brits start on Ile D'Orleans and in turns 1-3 successfully stormed ashore in Montmorency and pushed into Beauport. The French supporting forces drifted towards Abraham as the British strength on the north shore increased. A steady attrition of Quebec Militia units weakens the Sillery supporting force and eliminates the Cap Rouge garrison. On Turn 4, deciding the main British attack is in north, the French abandon Levis, pulling back to Etchemin in preparation for crossing to Sillery [in retrospect a mistake, should have left 1 unit to discourage a free crossing into Levis which would cause another Q 2CV to be removed]. The British reinforce Beauport from Montmorency. Turn 5 - The Brits jump on the French mistake and cross to Levis with 4 units. Another Quebec Militia unit in Sillery is removed. Turns 6 & 7 - The French keep moving towards Abraham, the British get the last of their units off Ile D'Orleans moving 6 units to Levis and 2 to Beauport. Turn 8 - The French vacate Etchemin and move the last unit across the river to Sillery. The British move inland from Levis to Etchemin forcing the removal of the last Quebec militia unit in play (in Abraham). Turns 9-10. The British ships move upstream to allow the crossing of British troops from Etchemin to the mainland (Sillery or Cap Rouge). A French unit moves from Sillery to Abraham. The Indians (allied with the French) conduct a raid on Etchemin. Turn 11. The French pull back from St. Charles to the better defensive position of Abraham in the face of the massive British forces in Beauport. The British move all units in Levis forward to Etchemin. Turn 12. The British cross 4 units to Cap Rouge to strangle the supply lines from Montreal (special rule requires the removal of one Montreal Militia unit for every turn Cap Rouge is held by the British). Turn 13. The Indians raid Cap Rouge in an attempt to let supplies through. The 1 hit inflicted is easily absorbed by the 58th regiment. The British move forward in force (10 units) into the now-vacated St. Charles. A Montreal Militia unit is removed from Abraham. Turn 14. The Indians raid Cap Rouge but in a surprise move, the Brits have left moving all 4 units to Sillery. No Montreal Militia units will have to be removed this turn! Turn 15. Running out of time, the British assault Abraham with 4 units Sillery against the dug-in 10 units in Abraham. The defenders fire first doing grievous damage, the British return fire and are then routed and eliminated in the following fire. French only take 1CV loss and are in good shape for the final assault across the St. Charles River. Turn 16. The St. Charles force attacks desperately but are defeated in the first defensive volley as their strong centre column never gets a chance to attack. French Summary: Close game! I may have pulled back too quickly unnecessarily losing Quebec Militia units. Good DRs on Turns 15 & 16 saved my bacon. British Summary: As Eric said, close game. I believe my biggest mistake was landing in Montmorency (farthest site from Abraham) which forced me to waste turns advancing on the objective. A landing in St. Charles would have cut off the French in Montmorency and Beauport. The longer advance towards Abraham took its toll in the last 3 turns of the game. Having one extra move "in hand" would have allowed Cap Rouge to be garrisoned against Indian raids (forcing additional Montreal Militia attrition) AND allowed a stronger attack to be mounted against Abraham from the west. Epilogue: 1) Britain renounces all claims to lands in former British North America. 2) Canadian volunteers and draftees fight in Napoleon's armies on the continent. 3) The FNA (French North America) Act of 1867 creates the francophone country of Acadia. 4) Seeing the success of their northern neighbours, the American colonists stage a successful uprising and claim independence in 1764! The American Bicentennial is commemorated in 1964 during the Johnston administration. Final Notes: 1) Ed (kraska@gdb.org) and I (epass@nyx10.cs.du.edu) would be happy to answer any questions or comments here or by Email. 2) Ed asks, "Any takers out there for Columbia block games by email?" Eric (Oh all right, a Pooh quote IF you insist) Eric W. Pass (epass@nyx.net) | Lots of game stuff for sale on my http://www.nyx.net/~epass/home.html | Web page, see URL at left! --------------------------------------------------------------------------- "Bother", said Pooh, as his lit cigarette ignited the flag on the casket.